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	<title>Illogistix &#187; shoot &#8216;em up</title>
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	<description>Experiments in shooting alien spaceships!</description>
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		<title>Challenging stage</title>
		<link>http://illogistix.info/2010/01/challenging-stage/</link>
		<comments>http://illogistix.info/2010/01/challenging-stage/#comments</comments>
		<pubDate>Fri, 01 Jan 2010 20:03:50 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Art of Stellar War]]></category>
		<category><![CDATA[artgame]]></category>
		<category><![CDATA[Game Maker 8]]></category>
		<category><![CDATA[pretentious wank]]></category>
		<category><![CDATA[released]]></category>
		<category><![CDATA[shmup]]></category>
		<category><![CDATA[shoot 'em up]]></category>
		<category><![CDATA[STG]]></category>

		<guid isPermaLink="false">http://illogistix.info/?p=132</guid>
		<description><![CDATA[Ooh, i love a little challenge i do&#8230; and since today was extremely quiet and i had nothing better to do, when one presented itself i took it up. First a little background; i set up a Gamejolt profile a while back but let it idle a little after adding Quantizer. When Abrogator was completed, [...]]]></description>
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		<title>Here we go again&#8230;</title>
		<link>http://illogistix.info/2009/12/here-we-go-again/</link>
		<comments>http://illogistix.info/2009/12/here-we-go-again/#comments</comments>
		<pubDate>Sat, 26 Dec 2009 16:11:30 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Project 4]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Game Maker 8]]></category>
		<category><![CDATA[shmup]]></category>
		<category><![CDATA[shoot 'em up]]></category>
		<category><![CDATA[STG]]></category>

		<guid isPermaLink="false">http://illogistix.info/?p=115</guid>
		<description><![CDATA[It&#8217;s time to start another project i think, it&#8217;s been quite a while since Happy Ball Is Happy was released after all&#8230; and since it&#8217;s just been released (and because i&#8217;m hoping to produce a write up of it for Retro Gamer at some point) i&#8217;m going to teach myself at least the basics of [...]]]></description>
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		<title>Scrolling, scrolling, scrolling</title>
		<link>http://illogistix.info/2009/04/scrolling-scrolling-scrolling/</link>
		<comments>http://illogistix.info/2009/04/scrolling-scrolling-scrolling/#comments</comments>
		<pubDate>Thu, 30 Apr 2009 11:47:49 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Project 1]]></category>
		<category><![CDATA[BASIC]]></category>
		<category><![CDATA[Blitz]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[shmup]]></category>
		<category><![CDATA[shoot 'em up]]></category>
		<category><![CDATA[STG]]></category>
		<category><![CDATA[Yaseu]]></category>

		<guid isPermaLink="false">http://illogistix.info/?p=16</guid>
		<description><![CDATA[The background scrolling is now fully operational and reading data from a separate source file (the attack wave data has been split off in a similar way to make maintaining everything a little easier) &#8211; there aren&#8217;t any real background tiles yet however, i need to sit down and have a large graphics session. This [...]]]></description>
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		<title>Some progress</title>
		<link>http://illogistix.info/2009/04/some-progress/</link>
		<comments>http://illogistix.info/2009/04/some-progress/#comments</comments>
		<pubDate>Wed, 29 Apr 2009 01:30:57 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Project 1]]></category>
		<category><![CDATA[BASIC]]></category>
		<category><![CDATA[Blitz]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[shmup]]></category>
		<category><![CDATA[shoot 'em up]]></category>
		<category><![CDATA[STG]]></category>
		<category><![CDATA[Yaseu]]></category>

		<guid isPermaLink="false">http://illogistix.info/?p=12</guid>
		<description><![CDATA[The game&#8217;s framework is now all but complete; it even has the option of loading and saving highscores to teh internets (the code existed in the original version, but it&#8217;s been tidied until it works a bit more securely and the server side code improved as well). And for my next trick, the background scrolling [...]]]></description>
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		<title>Going &#8220;kaboom&#8221;</title>
		<link>http://illogistix.info/2009/04/going-kaboom/</link>
		<comments>http://illogistix.info/2009/04/going-kaboom/#comments</comments>
		<pubDate>Mon, 27 Apr 2009 17:40:00 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Project 1]]></category>
		<category><![CDATA[BASIC]]></category>
		<category><![CDATA[Blitz]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[shmup]]></category>
		<category><![CDATA[shoot 'em up]]></category>
		<category><![CDATA[STG]]></category>
		<category><![CDATA[Yaseu]]></category>

		<guid isPermaLink="false">http://illogistix.info/?p=6</guid>
		<description><![CDATA[Some revised graphics are in, including new explosions (i was previously using one that came with Blitz 2D), a player ship which is flipped and tinted for the nasties and assorted bullets. i pulled in a particle engine that was written for another unreleased Blitz 2D game, rewrote most of that and now the explosions [...]]]></description>
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