Posts Tagged ‘programming’
Monday, October 5th, 2009
Although there’s an issue on Vista Home which refused to play nice despite every other version of Windows being relatively cheerful about it, i’ve decided to release Happy Ball Is Happy to my fans – all two of ‘em! For anyone not following the development, Happy Ball’s Happy Place has been invaded by an evil Big Happy Ball and it’s army of minions; the overall goal is to destroy the Big Happy Ball whilst avoiding or toasting the smaller ones launched.
click here for more happiness than you can normally shake a stick at and a postmortem will follow at some point.
Tags: Allegro, C++, game, Happy Ball, programming, released, shmup, shoot ‘em up, STG
Posted in Development, Project 3 | No Comments »
Saturday, July 11th, 2009
Right, i’ve been busy the last couple of weeks with all manner of non-programming type things (and that’ll be true again in the very near future unfortunately) but yesterday and today saw a major leap in project 3 – and it has a name now, it’s called Happy Ball Is Happy (because he is) and here’s a screenshot of the current code during play:

Happy Ball meets the other happy balls!
The game is essentially finished now that the hiccups that were being caused by the ham-fisted way i was handling the draw cycle are fixed and it’s only lacking some proper attack pattern data to round things off and i’ll take another stab at adding joypad control because right now i’m rather ironically playing my own game with Joy2Key! That lot may well take a while since i have a few other things on my plate (which reminds me… i haven’t eaten much today!) but it won’t be too much longer before Happy Ball is truly with us!
Tags: Allegro, C++, game, Happy Ball, programming, shmup, shoot ‘em up, STG
Posted in Development, Project 3 | No Comments »
Friday, June 26th, 2009
Well okay, i’m probably over playing it but C++ has to be one of the most horrifically picky languages i’ve ever dealt with! After half a day of not understanding any of the references i had on paper or found on the web as regards objects (i get the principles, just not how to implement them) the game now uses arrays instead. [Rude gesture at the OOP fans!] And whose bright idea was it to use radians for sin and cos…?!
When i’ve settled on the final “theme” and got something more than test graphics to show, there’ll be pretties.
Tags: Allegro, C++, game, programming, shmup, shoot ‘em up, STG
Posted in Development, Project 3 | No Comments »
Wednesday, June 24th, 2009
i’m going to “learn” C++ and use Allegro to handle the media; that’ll probably come as something of a surprise to a few people who know me because i’ve tried learning C++ a couple of times previously with absolutely no luck. The trick, for me at least, seems to be totally ignoring any reference books or tutorials because within a day of installing CodeBlocks and fiddling around to get it working with Allegro i’ve got working code out of it!
i could probably cobble a very simple game together by this evening as long as i didn’t use objects and linked lists but i don’t want to subject people to my coding “experiments” quite that much, so i’m going to look into linked lists within C++ (before giving up and using arrays no doubt) and am sticking with the arena shooting theme for the project as a whole. There’s no name for it yet, but that’ll come sooner or later.
Tags: Allegro, C++, game, programming, shmup, shoot ‘em up, STG
Posted in Development, Project 3 | No Comments »
Monday, June 22nd, 2009
The “concept” for the as yet unchristened Project 3 revolves around my never having written an arena shooter; since it’s almost a rite of passage for every indie developer these days i’d better get one done before they revoke my union card or something!
What, you want more detail? Give me a chance, i haven’t even settled on a language to write it with yet!
Tags: game, programming, shmup, shoot ‘em up, STG
Posted in Development, Project 3 | No Comments »