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	<title>Illogistix &#187; postmortem</title>
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	<description>Experiments in shooting alien spaceships!</description>
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		<title>Abrogator released and PM</title>
		<link>http://illogistix.info/2009/12/abrogator-released-and-pm/</link>
		<comments>http://illogistix.info/2009/12/abrogator-released-and-pm/#comments</comments>
		<pubDate>Thu, 31 Dec 2009 14:32:06 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Project 4]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Game Maker 8]]></category>
		<category><![CDATA[postmortem]]></category>
		<category><![CDATA[released]]></category>
		<category><![CDATA[shmup]]></category>
		<category><![CDATA[shoot ‘em up]]></category>
		<category><![CDATA[STG]]></category>

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		<description><![CDATA[So, the last Illogistix project of 2009 is going to be Abrogator, a vertical blaster built in Game Maker 8. And just to break with &#8220;tradition&#8221;, since it was a remarkably short project i&#8217;ll go straight from the release announcement into an ad-hoc postmortem straight after this &#8216;ere screenshot! What went right? After the initial [...]]]></description>
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		<title>Happy Ball postmortem</title>
		<link>http://illogistix.info/2009/12/happy-ball-postmortem/</link>
		<comments>http://illogistix.info/2009/12/happy-ball-postmortem/#comments</comments>
		<pubDate>Wed, 16 Dec 2009 14:40:14 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Project 3]]></category>
		<category><![CDATA[Allegro]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Happy Ball]]></category>
		<category><![CDATA[postmortem]]></category>
		<category><![CDATA[programming]]></category>
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		<description><![CDATA[i&#8217;m pretty bad at these, aren&#8217;t i&#8230; okay, so Happy Ball Is Happy has been in the wild for a while now, so time for a quick postmortem. What went right? This was my first attempt at an arena-based shoot &#8216;em up and literally the first piece of C++ code i&#8217;ve ever written, in that [...]]]></description>
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