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	<title>Illogistix &#187; game</title>
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	<link>http://illogistix.info</link>
	<description>Experiments in shooting alien spaceships!</description>
	<lastBuildDate>Tue, 02 Mar 2010 00:21:46 +0000</lastBuildDate>
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		<title>Wave hello&#8230;</title>
		<link>http://illogistix.info/2010/02/wave-hello/</link>
		<comments>http://illogistix.info/2010/02/wave-hello/#comments</comments>
		<pubDate>Tue, 23 Feb 2010 00:26:15 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Project 5]]></category>
		<category><![CDATA[BASIC]]></category>
		<category><![CDATA[DarkBasic Pro]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[shmup]]></category>
		<category><![CDATA[shoot ‘em up]]></category>
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		<guid isPermaLink="false">http://illogistix.info/?p=208</guid>
		<description><![CDATA[Y&#8217;know what&#8217;s daft? Part of the idea behind this site was that the games would be simpler and more about experimenting with the languages; despite that, I seem to be spending a lot of time building systems that then need populating with large blocks of attack wave data! Stuff that for a game of soldiers, [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Now I know DarkBasic hates me!</title>
		<link>http://illogistix.info/2010/01/now-i-know-darkbasic-hates-me/</link>
		<comments>http://illogistix.info/2010/01/now-i-know-darkbasic-hates-me/#comments</comments>
		<pubDate>Sun, 31 Jan 2010 12:45:59 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Project 5]]></category>
		<category><![CDATA[BASIC]]></category>
		<category><![CDATA[DarkBasic Pro]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[shmup]]></category>
		<category><![CDATA[shoot ‘em up]]></category>
		<category><![CDATA[STG]]></category>

		<guid isPermaLink="false">http://illogistix.info/?p=199</guid>
		<description><![CDATA[Yes I&#8217;m afraid its official now, DarkBasic Pro and I had something of a&#8230; tiff yesterday and as a result it spent last night sleeping in the spare room whist I spent the evening crying down the phone to my mother. All I was wanting was to put a still image behind the 3D objects [...]]]></description>
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		<title>I think DarkBasic hates me!</title>
		<link>http://illogistix.info/2010/01/i-think-darkbasic-hates-me/</link>
		<comments>http://illogistix.info/2010/01/i-think-darkbasic-hates-me/#comments</comments>
		<pubDate>Sun, 24 Jan 2010 22:03:09 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Project 5]]></category>
		<category><![CDATA[BASIC]]></category>
		<category><![CDATA[DarkBasic Pro]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[shmup]]></category>
		<category><![CDATA[shoot ‘em up]]></category>
		<category><![CDATA[STG]]></category>

		<guid isPermaLink="false">http://illogistix.info/?p=190</guid>
		<description><![CDATA[Or perhaps &#8220;hates&#8221; is a little strong but I&#8217;ve broken it a couple of times since picking Project 5 back up after my deadline; two of the nastiest crashes were just trying to do a find and replace on my source but there was half an hour of head scratching when the damned thing refused [...]]]></description>
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		<title>Project 5 is alive</title>
		<link>http://illogistix.info/2010/01/project-5-is-alive/</link>
		<comments>http://illogistix.info/2010/01/project-5-is-alive/#comments</comments>
		<pubDate>Sun, 17 Jan 2010 00:50:07 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Project 5]]></category>
		<category><![CDATA[BASIC]]></category>
		<category><![CDATA[DarkBasic Pro]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[shmup]]></category>
		<category><![CDATA[shoot ‘em up]]></category>
		<category><![CDATA[STG]]></category>

		<guid isPermaLink="false">http://illogistix.info/?p=185</guid>
		<description><![CDATA[In fact, the as yet un-named Project 5 (hey, maybe I should just call it that&#8230;?) is already up and partially running. I&#8217;m playing with the ad-driven release of DarkBasic Pro and have a small-ish game engine running, essentially a common or garden vertical blast but with the camera looking through the scene at an [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Abrogator released and PM</title>
		<link>http://illogistix.info/2009/12/abrogator-released-and-pm/</link>
		<comments>http://illogistix.info/2009/12/abrogator-released-and-pm/#comments</comments>
		<pubDate>Thu, 31 Dec 2009 14:32:06 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Project 4]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Game Maker 8]]></category>
		<category><![CDATA[postmortem]]></category>
		<category><![CDATA[released]]></category>
		<category><![CDATA[shmup]]></category>
		<category><![CDATA[shoot ‘em up]]></category>
		<category><![CDATA[STG]]></category>

		<guid isPermaLink="false">http://illogistix.info/?p=126</guid>
		<description><![CDATA[So, the last Illogistix project of 2009 is going to be Abrogator, a vertical blaster built in Game Maker 8. And just to break with &#8220;tradition&#8221;, since it was a remarkably short project i&#8217;ll go straight from the release announcement into an ad-hoc postmortem straight after this &#8216;ere screenshot! What went right? After the initial [...]]]></description>
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