Y’know what’s daft? Part of the idea behind this site was that the games would be simpler and more about experimenting with the languages; despite that, I seem to be spending a lot of time building systems that then need populating with large blocks of attack wave data! Stuff that for a game of soldiers, I reckon the next project is going to be an arena shooter with randomly-generated placements!
Anyway, I finally sat down with Dark Cavalier to populate it today and have about a minute or thereabouts of enemies now – the “plan” is to have four or five minutes in total and some of the nasties only spawning if the game is set to “hard” (so the best scores will be gained by using that mode) which initially had a suicide bullet system as well which rather ironically felt too damned difficult so they’ve been disabled. I might add a third “very hard” setting that brings them into play perhaps…