Archive for the ‘Project 2.5’ Category

Ready for beta(!)

Tuesday, May 26th, 2009

Project 2.5, now named Quantizer because i’ve not released a game that starts with Q, is somehow ready for beta testing… and yes, i’m surprised it was that quick as well! There’s just a starfield in the background, three attacker types, pseudo random wave generation and a slightly cobbled classical soundtrack but it’s been enjoyable playing it for the last couple of days and the online highscores work pretty well so far…!

Beta testing should take a couple of days, fingers crossed…

Quantizer - beta version

Quantizer - beta version

Update: obviously, something broked… the highscore handling got it’s knickers in a twist and decided that it wasn’t going to keep as many scores as i’d told it to… in fact it seemed adamant that it would only record twelve! That’s been fixed and after a little prodding around i’ve managed to write a sidebar widget for WordPress that can read the online scores and neatly display them (okay, it’s using tables and that’s naughty but it works so i don’t care!)

The replacement

Monday, May 25th, 2009

Project 2.5 is alive… and strictly speaking it has been for a couple of days now, mostly on the Illogistix development box whilst the hardware was being worked on.

At the moment i’m tinkering with the online highscore management and trying to solve an issue with what the game is attempting to transmit to the web server being mangled, after that there is only cosmetics and a couple of features i want to introduce as the levels progress and it’s all but done.