Project 5 is alive

In fact, the as yet un-named Project 5 (hey, maybe I should just call it that…?) is already up and partially running. I’m playing with the ad-driven release of DarkBasic Pro and have a small-ish game engine running, essentially a common or garden vertical blast but with the camera looking through the scene at an angle so that objects get larger as they move down and the entire thing has a little depth to it.

Getting used to “thinking” in 3D (even if the game itself only moves in two dimensions) has been quite uncomfortable, at one point I had quite a bit working and decided to add some particles to make things go “boom”, only to find out that the built-in particle engine is designed to run at a particular orientation and i’d designed my entire game at a ninety degree angle to how it’d look best – cue moving the camera, followed by head scratching and trying to work out which axis to rotate the objects on to get them the right way up!

I’ll probably have a screenshot in the next day or two (got a writing deadline next week so development’ll be slowing to a crawl until that’s safely out of the way).

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