Now I know DarkBasic hates me!

Yes I’m afraid its official now, DarkBasic Pro and I had something of a… tiff yesterday and as a result it spent last night sleeping in the spare room whist I spent the evening crying down the phone to my mother.

All I was wanting was to put a still image behind the 3D objects and the texture backdrop command appeared perfect for that job… except it wasn’t being highlighted as a keyword in the IDE and seemed to have no effect whatsoever. The reason (which I found squirreled away on the DBPro forums after about four hours of web searches, trying variations, swearing and re-reading the help files) is that the “texture backdrop” command is now classed as obsolete and, rather than throwing back an error or anything sensible like that, the compiler just goes ahead and ignores it entirely! I’m really not sure how “professional” any programming language can claim to be when the on-board documentation hasn’t been updated to remove depreciated commands like this, especially when the compiler itself has been told to paint over the cracks.

On the plus side, project 5 now has an “official” name – it’s going to be called Dark Cavalier because it sounded fairly cool when i did the “science fiction voiceover test” (essentially just saying the name as though you’re voicing a trailer for a new sci-fi blockbuster) and, after spending another two hours building the titles logo in Imagine and then finding a way to convert it to Direct3D for DBPro to work with, I’m knackered if it’ll get changed now!

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3 Responses to “Now I know DarkBasic hates me!”

  1. Jayenkai says:

    I used to hate the way DB used to break itself, with it’s constantly changing commands.

    I’m not sure whether to be happy that I stopped using it, or sad for those that didn’t.

    I feel for you!!

  2. Jason says:

    Thanks – although it’s only a form of masochism that makes me try loads of other languages when I know how good BlitzMax is… =-)

  3. James says:

    Darkbasic is pure evil. Sometimes, it just simply will not work!

    I’ve given up on the times I’ve tried to crack it. It’s flawed.

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