Well okay, i’m probably over playing it but C++ has to be one of the most horrifically picky languages i’ve ever dealt with! After half a day of not understanding any of the references i had on paper or found on the web as regards objects (i get the principles, just not how to implement them) the game now uses arrays instead. [Rude gesture at the OOP fans!] And whose bright idea was it to use radians for sin and cos…?!
When i’ve settled on the final “theme” and got something more than test graphics to show, there’ll be pretties.
Tags: Allegro, C++, game, programming, shmup, shoot ‘em up, STG