Archive for June, 2009

Starting to hate C++

Friday, June 26th, 2009

Well okay, i’m probably over playing it but C++ has to be one of the most horrifically picky languages i’ve ever dealt with! After half a day of not understanding any of the references i had on paper or found on the web as regards objects (i get the principles, just not how to implement them) the game now uses arrays instead. [Rude gesture at the OOP fans!] And whose bright idea was it to use radians for sin and cos…?!

When i’ve settled on the final “theme” and got something more than test graphics to show, there’ll be pretties.

Found a language

Wednesday, June 24th, 2009

i’m going to “learn” C++ and use Allegro to handle the media; that’ll probably come as something of a surprise to a few people who know me because i’ve tried learning C++ a couple of times previously with absolutely no luck. The trick, for me at least, seems to be totally ignoring any reference books or tutorials because within a day of installing CodeBlocks and fiddling around to get it working with Allegro i’ve got working code out of it!

i could probably cobble a very simple game together by this evening as long as i didn’t use objects and linked lists but i don’t want to subject people to my coding “experiments” quite that much, so i’m going to look into linked lists within C++ (before giving up and using arrays no doubt) and am sticking with the arena shooting theme for the project as a whole. There’s no name for it yet, but that’ll come sooner or later.

Sort of started Project 3

Monday, June 22nd, 2009

The “concept” for the as yet unchristened Project 3 revolves around my never having written an arena shooter; since it’s almost a rite of passage for every indie developer these days i’d better get one done before they revoke my union card or something!

What, you want more detail? Give me a chance, i haven’t even settled on a language to write it with yet!

Over a hundred plays

Sunday, June 7th, 2009

Woohoo, not only has Emperor Fossil scored nearly fifteen million (reaching level 9) on Quantizer but we’ve cleared the hundred uploaded highscores milestone and are nearly at the hundred and fifty mark! Okay, so that doesn’t sound like a massive number but this is a relatively simple game and i removed the default highscores from the table a few days ago too.

i haven’t had time recently to consider the next project (or even which language or development environment it’ll be in) though… work deadlines have been arriving like buses!