Things are moving on with project 2, currently nicknamed Jaguar Strike for no better reason than my wanting to write a game that started with the letter J. Here’s a piccy:

Jaguar Strike - grabbed during a boss battle
It even has a rudimentary title page and runs as a complete loop now rather than just being the game and bailing back to Windows when the player dies or quits. Playing through the attack waves already defined takes me about a minute, although an inexperienced player who doesn’t know where they’re coming from’ll probably need closer to two.
Tags: BASIC, BlitzMax, game, programming, shmup, shoot ‘em up, STG