The background scrolling is now fully operational and reading data from a separate source file (the attack wave data has been split off in a similar way to make maintaining everything a little easier) – there aren’t any real background tiles yet however, i need to sit down and have a large graphics session.
This project has actually become a lot bigger than it was meant to, so i’ll possibly be starting a smaller one in the next few days to work on alongside it otherwise the idea behind this “quick production” label is getting somewhat lost!
Tags: BASIC, Blitz, game, programming, shmup, shoot 'em up, STG, Yaseu